Product
FAQ
This page collects more complete, practical usage scenario questions, suitable as a unified Q&A entry in official documentation.
Account & Installation#
Do I need to reinstall GameBooom for each project?
Usually only need to install once in the Unity project you want to use. After installation, the project can directly use GameBooom.
What if menu doesn't appear after installation?
Check three things:
- Whether Unity version meets requirements
- Whether
com.unity.nuget.newtonsoft-jsonis installed - Whether Console has compilation errors
As long as project compiles normally, menu usually appears.
Usage#
What is GameBooom best suited for?
Best for these types of tasks:
- Quickly building UI prototypes
- Fixing compilation errors
- Creating test scenes
- Batch adjusting objects, components and hierarchy
- Completing multi-step tasks with Plan mode
If first time using, start with small tasks like creating Canvas, reading scene info, or fixing specific errors.
When should I use Plan mode?
When tasks contain obvious multiple stages, consider Plan mode:
- Building playable prototype scene from scratch
- Fixing groups of related compilation errors
- Structure first, then scripts, then verification