Prompt Guide
GameBooom's strength is not "chatting like a human" but "directly operating Unity based on your goals". So good prompts focus on clarifying task boundaries, not literary expression.
A Good Prompt Usually Contains 4 Parts#
1. Goal
Directly state what result you want.
Create a pause menu UI.
2. Scope
Tell AI where to modify and where not to.
Only operate in current scene, don't create new scenes, don't modify existing scripts.
3. Constraints
Give naming, hierarchy, style or functional restrictions.
Button names should use MainMenu_ prefix, reuse existing Canvas if possible.
4. Validation Criteria
Tell AI when it's considered complete.
After completion, confirm no new compilation errors and tell me what objects were created.
Recommended Formats#
Scene Building
Create an enemy spawn system in current scene. First create an empty object EnemySpawns as root node, then place 4 child objects at four corners as spawn points. Don't modify other objects. Tell me each point's coordinates when done.
UI Prototype
Make a start screen for current scene with title, subtitle, start button and exit button. Prioritize reusing existing Canvas, create new if none. Button text in Chinese. Check if EventSystem exists in scene after completion.
Code Fix
First read current compilation errors, only fix scripts involved in errors. Prioritize minimal patches, don't rewrite entire files. Wait for recompilation after each change until no errors remain.