Getting Started

Getting Started

The core concept of GameBooom is simple:

  1. You set a goal in Unity
  2. GameBooom reads your working context in the editor
  3. The model decides if Unity tools need to be called
  4. The plugin executes tools in the editor, displays results, and continues the conversation

Unlike pure web chat, GameBooom doesn't just "talk" - it can directly "do". You can use it to complete these high-frequency tasks:

  • Scene building: Create GameObjects, set Transform, hierarchy, tags, activation state
  • Asset operations: Find files, read files, create materials, rename/copy/delete assets
  • Code collaboration: Read scripts, file editing, search scripts, read compilation errors
  • UI prototyping: Create Canvas, Button, Text, Image
  • Testing assistance: Screenshots, input simulation, runtime code execution, test scene creation
  • Workflow tools: Compilation context, modification validation, automatic reference linking, playable prototype creation
  • External collaboration: MCP Server, MCP Client, Custom API

Typical Workflows#

Lightweight Q&A

Suitable for asking about code structure, scene state, error reasons, component status of objects.

Single-step Execution

Suitable for having AI directly complete a specific action, such as:

  • "Create a MainMenu Canvas"
  • "Change Player's movement speed to 6"
  • "Read and fix the script corresponding to this error"

Multi-step Tasks

Suitable for executing complete tasks with Plan: ON, such as:

  • "Make a third-person prototype with ground, camera, character and targets"
  • "Investigate current compilation errors and fix them one by one until resolved"
  • "Complete buttons, title and background image for the selected UI panel"

Unity Menu Entries#

The plugin provides these main menus:

  • GameBooom/Toggle Window: Open main chat window, shortcut Cmd/Ctrl + G
  • GameBooom/Settings: Open settings
  • GameBooom/MCP Server: Open MCP configuration window
  • GameBooom/Welcome Guide: Review welcome page

First-time Use Recommendations#

  • Complete installation and login first
  • Start with a small task to verify the model and toolchain work properly
  • Gradually try script modification, UI creation, scene building and Plan mode
  • For tasks affecting many files, enable checkpoint feature first and work in test scenes