Getting Started
Getting Started
The core concept of GameBooom is simple:
- You set a goal in Unity
- GameBooom reads your working context in the editor
- The model decides if Unity tools need to be called
- The plugin executes tools in the editor, displays results, and continues the conversation
Unlike pure web chat, GameBooom doesn't just "talk" - it can directly "do". You can use it to complete these high-frequency tasks:
- Scene building: Create GameObjects, set Transform, hierarchy, tags, activation state
- Asset operations: Find files, read files, create materials, rename/copy/delete assets
- Code collaboration: Read scripts, file editing, search scripts, read compilation errors
- UI prototyping: Create Canvas, Button, Text, Image
- Testing assistance: Screenshots, input simulation, runtime code execution, test scene creation
- Workflow tools: Compilation context, modification validation, automatic reference linking, playable prototype creation
- External collaboration: MCP Server, MCP Client, Custom API
Typical Workflows#
Lightweight Q&A
Suitable for asking about code structure, scene state, error reasons, component status of objects.
Single-step Execution
Suitable for having AI directly complete a specific action, such as:
- "Create a MainMenu Canvas"
- "Change Player's movement speed to 6"
- "Read and fix the script corresponding to this error"
Multi-step Tasks
Suitable for executing complete tasks with Plan: ON, such as:
- "Make a third-person prototype with ground, camera, character and targets"
- "Investigate current compilation errors and fix them one by one until resolved"
- "Complete buttons, title and background image for the selected UI panel"
Unity Menu Entries#
The plugin provides these main menus:
GameBooom/Toggle Window: Open main chat window, shortcutCmd/Ctrl + GGameBooom/Settings: Open settingsGameBooom/MCP Server: Open MCP configuration windowGameBooom/Welcome Guide: Review welcome page
First-time Use Recommendations#
- Complete installation and login first
- Start with a small task to verify the model and toolchain work properly
- Gradually try script modification, UI creation, scene building and Plan mode
- For tasks affecting many files, enable checkpoint feature first and work in test scenes