Blog
Notes from the Funplay MCP family.
Release notes, shared architecture write-ups, and prompt patterns from across Unity, Godot, Cocos, and the skills library.
How to Use execute_code to Build a Unity Scene from a Single Prompt
Funplay MCP for Unity exposes an execute_code tool that lets AI assistants run C# directly inside the Unity Editor. That means you can describe a scene in plain language and hav…
How to Plan a Texture Atlas with the texture-atlas Skill
Learn how to plan 2D texture atlas grouping, padding, naming, and manifest generation using the texture-atlas skill from Funplay Skills.
How to Convert WAV, OGG, MP3 with audio-format-convert
Learn how to convert audio between WAV, OGG, and MP3 using the audio-format-convert skill from Funplay Skills, an ffmpeg-based command-line tool for game developers.
Funplay Cocos MCP vs Manual mcp.json: One-Click Config Tradeoffs
Compare Funplay Cocos MCP one-click configuration with manual mcp.json setup for Cocos Creator 3.8+ AI tool integration across seven clients.
How to Generate a Normal Map from a Diffuse Texture
Learn how to convert diffuse PNG textures into tangent-space normal maps using the Funplay Skills normal-map tool with sharp for engine-agnostic material workflows.
How to Connect Claude Code to Unity with Funplay MCP in Three Steps
Learn how to install Funplay Unity MCP, start the server on port 8765, and configure Claude Code to control your Unity Editor with 79 AI tools.
How to Slice a Sprite Sheet with the sprite-sheet Skill
Learn how to use the sprite-sheet skill from funplay-skill to slice uniform grid sprite sheets into individual PNG frames using Node.js and sharp.
Cocos Creator MCP Servers Compared: Funplay Cocos MCP vs Alternatives
Compare Funplay Cocos MCP Server against Unity and Godot MCP alternatives. Learn how 67 tools, core profiles, and one-click AI client setup work.
How to Install Funplay Unity MCP via UPM Git URL in Unity 2022.3+
Funplay Unity MCP is a MIT-licensed MCP server for the Unity Editor that exposes 79 tools to AI assistants. You install it through Unity's Package Manager by adding the Git URL …
How to Connect Claude Code to Godot Editor Using Funplay Godot MCP
Learn how to set up Funplay Godot MCP to connect Claude Code to the Godot editor, giving your AI assistant access to 105 tools for editing scenes, nodes, and scripts.
What Ships in Funplay Unity MCP 0.1.10: Tools, Prompts, and Resources
Funplay Unity MCP 0.1.10 delivers 79 tools, two profiles, and a local HTTP server so AI agents control the Unity Editor directly for scene creation, scripting, and profiling.
How to Install Funplay Godot MCP in a Godot 4.2+ Project via res://addons
Learn how to install Funplay Godot MCP (105 tools) in a Godot 4.2+ project by copying the addon into res://addons and enabling it in Project Settings.
How to Capture Scene, Editor, and Preview Screenshots From Cocos MCP
Learn how to use the three screenshot tools in Funplay Cocos MCP to capture scene, editor, and preview views from Cocos Creator via MCP.
What Is a Godot MCP Server and Why Claude Code Users Need One in 2026
Funplay MCP for Godot exposes 105 editor tools via MCP so Claude Code can inspect and modify your Godot 4.2+ project directly over HTTP.
How to Build a Cocos Login UI With execute_javascript and Claude Code
Learn how to use Funplay Cocos MCP with Claude Code to build a login UI in Cocos Creator 3.8 using execute_javascript for prompt-to-scene workflows.
What Are core and full Tool Profiles in Funplay Godot MCP (56 vs 105)
Learn the difference between core (56 tools) and full (105 tools) profiles in Funplay Godot MCP, when to use each, and how to switch between them.
How to Connect Claude Code to Cocos Creator via Funplay Cocos MCP
Funplay Cocos MCP exposes a local HTTP endpoint that lets Claude Code read and modify your Cocos Creator project in real time. You install the extension into Cocos Creator 3.8 o…
What Counts as a Skill: SKILL.md, Frontmatter, Scripts
Learn how Funplay Skills structures AI workflows using SKILL.md frontmatter, optional scripts, and plugin manifests for game development coding agents.
What Is the execute_code Tool in Funplay Godot MCP and Why It Matters
Learn how the execute_code tool in Funplay Godot MCP runs arbitrary GDScript in the editor, complementing 104 narrow tools for flexible AI-driven game dev.
What Is Funplay MCP for Unity: 76 Tools for Claude Code and Cursor
Funplay MCP for Unity is an MIT-licensed Model Context Protocol server that runs inside the Unity Editor and exposes 79 tools to AI coding assistants such as Claude Code, Cursor…